About

Copenhagen, Denmark

Design is mostly listening.

Design is mostly listening.

Design is mostly listening.

I’m Elias — a product designer who has spent nine years turning messy requirements into software people can use without thinking about it.

Based in

Copenhagen, DK

Experience

9 years

Focus

Product & systems

Portrait of Elias Marlow against a dark background

Elias Marlow, 2026

Copenhagen

The short version

I started in editorial design, laying out long articles and learning that hierarchy is a form of kindness. Then I moved into software and found the same problems: too much on the page, no clear order, no respect for the person reading.

Since then I’ve worked inside logistics, banking, furniture and healthcare — usually on the unglamorous screens that hold a product together. Dispatch consoles. Transfer flows. Clinical tables. Places where a confusing label costs someone time.

I like small teams, honest briefs and the point in a project where the problem finally becomes simple.

“The best interfaces are the ones you stop noticing. My job is to get out of the way.”

“The best interfaces are the ones you stop noticing. My job is to get out of the way.”

“The best interfaces are the ones you stop noticing. My job is to get out of the way.”

Studio note, 2024

How I work

Three rules I keep coming back to.

Clarity over cleverness

Clarity over cleverness

Clarity over cleverness

If a screen needs a tutorial, it isn’t finished. I delete more than I add, and I test the copy before the colour.

Build the boring parts

Build the boring parts

Build the boring parts

Empty states, errors, loading, permissions. The parts nobody demos are the parts people live in every day.

Leave it legible

Leave it legible

Leave it legible

A design system is a form of care. Names, tokens and documentation are a letter to the next person on the team.

Experience

Selected roles, 2017 — 2026

2024 — Now

Independent

Independent

Product designer

Copenhagen

Copenhagen

2020 — 2024

Northwind

Northwind

Senior product designer

Berlin

Berlin

2017 — 2020

Orbital

Orbital

Product designer

Copenhagen

Copenhagen

2014 — 2017

Studio Halden

Studio Halden

Editorial designer

Aarhus

Aarhus

Capabilities

What I can take off your plate

Product strategy

Product strategy

Product strategy

Framing the problem before the pixels. Workshops, audits, and a plan you can argue with.

Interface design

Interface design

Interface design

Web and mobile flows from first sketch to handoff, with the states nobody asked for.

Design systems

Design systems

Design systems

Tokens, components and documentation that teams actually keep using after launch.

Prototyping

Prototyping

Prototyping

Motion and interaction tested with real copy and real data, not placeholder text.

Next project

Let’s make something quiet and useful.

© 2026 Elias Marlow. All rights reserved.

Copenhagen, Denmark — 55.6761° N

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